Turret Jumper 2 devlog #3


Hehehe more news! I added an explosion to enemies using the Godot particles system, and I created another level. If it seems that 1-2 months would be a very inaccurate (too long) guess for the release date, I want to clarify that I will be spending a long time on level design and creation. On release I am for 24 levels, as I want enough to give a moderate amount of gameplay. I may even try for 30-36 levels if I have extra time. I'm mostly done with other stuff (except the boss battle and explosive barrels, which have about a 50/50 chance of ever being added) though, so I have a lot of time to design levels.

EDIT: I still have to redesign the menu, level select, and level complete screens, and each level takes about 30 minutes to design and add each level. I work on this game for 2-4 hours a day.

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